Lufia: Curse of the Sinistrals

I played Lufia: The Fortress of Doom and Lufia II: Rise of the Sinistrals when I was very young. The DS remake makes me a happy fangirl all over again. Those talk about the mediocrity of the game did nothing to me. I love the game, the characters and the plot. Curse of the Sinistrals brings me closer to the characters of the game. Even with Dekar!

The music grips the heart. It’s sad when it’s sad, it’s blood-pumping when it does. The addition of alternate ending where Maxim and Selan live is a plus point. I’m always lazy to replay games, but when I have incentives (like alternate endings), I will play the games again.

Selan is now a disc-user instead of a staff-weilding spell user. Guy is a bulky meat head and Artea weilds a gun instead of bow and arrows. Tia’s whip has been replaced with a large suitcase with giant hooks and questionable items. Hmm.

I wish I could control more characters at one time, but then again I already have my Tales series for that.

I loved the game. I hope they remake the first Lufia as well. New fans would be puzzled as to why the game is called Lufia when they only see Iris/Erim throughout the whole game. At least in the original Lufia 2 (where CotS originates), Lufia appeared after the ending credit (as prologue to Lufia I). Although I still don’t understand why the names for some of the characters changed very dramatically from the original Estpolis (Selena -> Selan, Hydekar -> Dekar, etc).